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author | QAston <qaston@gmail.com> | 2011-08-26 12:05:47 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-08-26 12:06:13 +0200 |
commit | 5c48d9ec8ab587f6d26b04b6b2becb340a9804a8 (patch) | |
tree | 87bd738171d5af8ea7e3e19341e82b2cdd7462ca /src/server/game/Scripting/MapScripts.cpp | |
parent | e41774750f58c64a87f511dff4aeeda506ea7b48 (diff) |
Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation.
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
0 files changed, 0 insertions, 0 deletions