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authorQAston <qaston@gmail.com>2011-08-26 12:05:47 +0200
committerQAston <qaston@gmail.com>2011-08-26 12:06:13 +0200
commit5c48d9ec8ab587f6d26b04b6b2becb340a9804a8 (patch)
tree87bd738171d5af8ea7e3e19341e82b2cdd7462ca /src/server/game/Scripting/MapScripts.cpp
parente41774750f58c64a87f511dff4aeeda506ea7b48 (diff)
Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation.
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
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