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authorkaelima <kaelima@live.se>2011-10-19 17:40:44 +0100
committerkaelima <kaelima@live.se>2011-10-19 17:40:44 +0100
commitbe0b2fcf97404af624e538be96ea05892d3f41be (patch)
tree8849332a9a8930226fea13b4e5188f4b521a70c3 /src/server/game/Scripting/MapScripts.cpp
parentd7e019072677dd098c491986ebe8c48259d20155 (diff)
Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce) - Removed unused code in Cell class (Original author: SilverIce) - Improve some Visit functions.
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 8f51eccf791..88c9795e896 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -266,21 +266,20 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
}
}
-inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
+inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid) const
{
- GameObject* pGameObject = NULL;
+ GameObject* gameobject = NULL;
- CellCoord p(Trinity::ComputeCellCoord(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
+ CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck);
+ Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid);
+ Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
- cell.Visit(p, objectChecker, *pSearchObject->GetMap());
+ cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetGridActivationRange());
- return pGameObject;
+ return gameobject;
}
/// Process queued scripts
@@ -820,13 +819,12 @@ void Map::ScriptsProcess()
CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry);
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
- cell.Visit(p, unit_checker, *wSource->GetMap());
+ cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
}
else //check hashmap holders
{