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author | Shauren <shauren.trinity@gmail.com> | 2011-05-25 18:50:44 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2011-05-25 18:50:44 +0200 |
commit | c8f71c00a157970f0a76d4917d571690821114da (patch) | |
tree | 2e53b072f3f133e702f7b9c272585dd89e74ec55 /src/server/game/Scripting/MapScripts.cpp | |
parent | 5f5af1e95d4188eef88c12544b8d1b5dfbf2d86a (diff) |
Core/Scripts: Added ExecuteEvent BossAI hook designed to contain event code which would otherwise be in while (uint32 eventId = events.ExecuteEvent()) switch blocks. This allows to define a base class sharing spells with other scripts
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
0 files changed, 0 insertions, 0 deletions