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author | DJScias <djscias@gmail.com> | 2015-03-11 19:34:27 +0100 |
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committer | DJScias <djscias@gmail.com> | 2015-03-12 16:51:39 +0100 |
commit | 5dddfbdb7b4619d5f65aa0e009dbe14b5c6a2a3f (patch) | |
tree | 540e3f64c1e07b809a4d9e62ad57dba728a95d42 /src/server/game/Scripting/ScriptLoader.cpp | |
parent | c6718dc120cae4217bb673b9a0ad1e83b4780f60 (diff) |
Core/Packets: update & enable CMSG_RANDOM_ROLL, SMSG_RANDOM_ROLL, CMSG_EMOTE, CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE
Documentation used:
- Enabled CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE to 6.1
- Changed CMSG_EMOTE from "0x0B2B" to "0x0B2C". It sends an empty packet but it's meant to stop the current emote as per @Zedron's sniffs.
- Updated structure and enabled CMSG_RANDOM_ROLL and SMSG_RANDOM_ROLL. Thanks @rocverde for providing sniffs.
Cleaning up last commit
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions