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author | Trisjdc <trisjdc@gmail.com> | 2014-06-07 23:43:11 +0100 |
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committer | Trisjdc <trisjdc@gmail.com> | 2014-06-07 23:43:11 +0100 |
commit | 91052574acb49a791ebfc958c0776e19dd578a71 (patch) | |
tree | 2a8e60749d4921fb61f1f6dfd13272c12a979d2d /src/server/game/Scripting/ScriptLoader.cpp | |
parent | 6c31c33f667e4a861e40418f8b10e4e6b06d30c1 (diff) |
Core/Auras: Expanding functionality of SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT to be able to take care of aura effects inside their handlers
Currently handled:
- SPELL_AURA_MOD_RESISTANCE_PCT
- SPELL_AURA_MOD_STAT
- SPELL_AURA_MELEE_SLOW
- SPELL_AURA_MOD_MELEE_HASTE
- SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Necessary to allow stack rules such as BoK/BoS/Bok-Drums and others to be all in a target with all of the aura effects, yet with only the 'highest' effect active
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions