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authorTrisjdc <trisjdc@gmail.com>2014-06-07 23:43:11 +0100
committerTrisjdc <trisjdc@gmail.com>2014-06-07 23:43:11 +0100
commit91052574acb49a791ebfc958c0776e19dd578a71 (patch)
tree2a8e60749d4921fb61f1f6dfd13272c12a979d2d /src/server/game/Scripting/ScriptLoader.cpp
parent6c31c33f667e4a861e40418f8b10e4e6b06d30c1 (diff)
Core/Auras: Expanding functionality of SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT to be able to take care of aura effects inside their handlers
Currently handled: - SPELL_AURA_MOD_RESISTANCE_PCT - SPELL_AURA_MOD_STAT - SPELL_AURA_MELEE_SLOW - SPELL_AURA_MOD_MELEE_HASTE - SPELL_AURA_MOD_DAMAGE_PERCENT_DONE Necessary to allow stack rules such as BoK/BoS/Bok-Drums and others to be all in a target with all of the aura effects, yet with only the 'highest' effect active
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
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