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authortkrokli <tkrokli@hotmail.com>2016-01-12 07:27:27 +0100
committertkrokli <tkrokli@hotmail.com>2016-01-12 09:50:04 +0100
commit95a2eec9232afdb1614e648dc4d587e307515d34 (patch)
tree1d9a6848663d844d1d41cf4f4d1472a090e73281 /src/server/game/Scripting/ScriptLoader.cpp
parent8ef9ea9157ca6c04194888a2118be7daf303856f (diff)
Core/Scripts: move npc_shadowfang_prisoner gossip option to DB
Getting rid of one more incorrect and hardcoded text which now will be read correct and from the DB instead. Wrong text: "Thanks, I'll follow you to the door." (core) Correct text: "Please unlock the courtyard door." (DB) Thanks to @Aokromes, @r00ty, @velinath, @Nayd, @Treeston, @Zedron and lots of other regular TrinityCore developers and members for the inspiration and motivation, as well as helpfulness along the way.
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