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author | tkrokli <tkrokli@hotmail.com> | 2016-01-12 07:27:27 +0100 |
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committer | tkrokli <tkrokli@hotmail.com> | 2016-01-12 09:50:04 +0100 |
commit | 95a2eec9232afdb1614e648dc4d587e307515d34 (patch) | |
tree | 1d9a6848663d844d1d41cf4f4d1472a090e73281 /src/server/game/Scripting/ScriptLoader.cpp | |
parent | 8ef9ea9157ca6c04194888a2118be7daf303856f (diff) |
Core/Scripts: move npc_shadowfang_prisoner gossip option to DB
Getting rid of one more incorrect and hardcoded text
which now will be read correct and from the DB instead.
Wrong text: "Thanks, I'll follow you to the door." (core)
Correct text: "Please unlock the courtyard door." (DB)
Thanks to @Aokromes, @r00ty, @velinath, @Nayd, @Treeston, @Zedron
and lots of other regular TrinityCore developers and members for the
inspiration and motivation, as well as helpfulness along the way.
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions