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author | click <none@none> | 2010-10-22 03:59:08 +0200 |
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committer | click <none@none> | 2010-10-22 03:59:08 +0200 |
commit | a1319a20200d44a6893287e7a0b4bf05b0f9a0ef (patch) | |
tree | c6bddef56a74200d3caee36ce58a16ee72283e2d /src/server/game/Scripting/ScriptLoader.cpp | |
parent | caf8bbbe0a8e35c4e43dfe21286e4c8c8f992994 (diff) |
Core/Unit: Revert r457923c3f3 - combattimer handling from that revision is wrong, as it dictates wether not a creature will actually enter combat or not - with
the earlier change this ment that any creature entering combat would not properly continue if target moved.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions