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author | QAston <qaston@gmail.com> | 2012-02-03 18:46:05 +0100 |
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committer | QAston <qaston@gmail.com> | 2012-02-03 18:46:05 +0100 |
commit | c7ea952a4795c959b1d1de02c2cb5e498d6391aa (patch) | |
tree | 29879c9b2f8409be48aed2fa163bc695188b15a0 /src/server/game/Scripting/ScriptLoader.cpp | |
parent | 08be716ef8a53a239ca4b2dc1df37dc9c65e8892 (diff) |
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions