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author | Gacko <gacko28@gmx.de> | 2014-05-11 12:35:40 +0200 |
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committer | Gacko <gacko28@gmx.de> | 2014-05-11 12:35:40 +0200 |
commit | dabbe38022fddce5778ea7d71915a65dbe9d4b8c (patch) | |
tree | dcd3b46b409e21907006fc6c66cbe7ab14535aad /src/server/game/Scripting/ScriptLoader.cpp | |
parent | 71795bf9776183429455d5742125b069836810e4 (diff) |
Core/GameObject: Set trap type 0 back to GO_READY after activation.
Otherwise it would be activated again on every update. My fault, moving the activation code to GO_ACTIVATED skips the cooldown check.
Closes #12047
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions