diff options
author | azazel <none@none> | 2010-08-12 22:33:45 +0600 |
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committer | azazel <none@none> | 2010-08-12 22:33:45 +0600 |
commit | ed08bedc6e51bd7ee1bf99170d4b0b63fef7e45d (patch) | |
tree | aead20f6a299023b3b1e7cf81c35d4d5bd5206e1 /src/server/game/Scripting/ScriptLoader.cpp | |
parent | f9997b7eb34004c9d60662c3d87b52b5efd149ce (diff) |
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptLoader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index cc29d4fdc43..75b223f541a 100644 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -535,6 +535,9 @@ void AddSC_outdoorpvp_si(); void AddSC_outdoorpvp_tf(); void AddSC_outdoorpvp_zm(); +// player +void AddSC_chat_log(); + #endif void AddScripts() @@ -597,6 +600,7 @@ void AddWorldScripts() AddSC_npcs_special(); AddSC_npc_taxi(); AddSC_achievement_scripts(); + AddSC_chat_log(); #endif } |