diff options
author | treeston <treeston.mmoc@gmail.com> | 2015-09-30 13:37:58 +0200 |
---|---|---|
committer | treeston <treeston.mmoc@gmail.com> | 2016-01-13 18:35:44 +0100 |
commit | f481ae1048aac32ba3a40491f0304d0317234295 (patch) | |
tree | f3d4a3fc66879f921186115b99700bb864e6aef4 /src/server/game/Scripting/ScriptLoader.cpp | |
parent | 1d9d03b2891b5481eff6541a8563599ccc60c48d (diff) |
Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions