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authorazazel <none@none>2010-10-25 19:20:39 +0600
committerazazel <none@none>2010-10-25 19:20:39 +0600
commitff0fdbfbea248d2d74873b16392badc024b47d36 (patch)
treea26f648f98b3dcce6c02e04e247f457b833579e8 /src/server/game/Scripting/ScriptLoader.cpp
parent2e08f94338da45a5e8401a3e85efcc6ccd18f2ed (diff)
Core/Guilds:
* on load initialize guild vector with maximum available guild id (to avoid reallocations while loading); * reserve space for more than one guild when adding guild to guild vector in case when new guild is out of available vector's size (to avoid reallocations for at least 15 next new guilds). --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
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