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author | azazel <none@none> | 2010-10-25 19:20:39 +0600 |
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committer | azazel <none@none> | 2010-10-25 19:20:39 +0600 |
commit | ff0fdbfbea248d2d74873b16392badc024b47d36 (patch) | |
tree | a26f648f98b3dcce6c02e04e247f457b833579e8 /src/server/game/Scripting/ScriptLoader.cpp | |
parent | 2e08f94338da45a5e8401a3e85efcc6ccd18f2ed (diff) |
Core/Guilds:
* on load initialize guild vector with maximum available guild id (to avoid reallocations while loading);
* reserve space for more than one guild when adding guild to guild vector in case when new guild is out of available vector's size (to avoid reallocations for at least 15 next new guilds).
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions