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author | Ovah <dreadkiller@gmx.de> | 2020-01-22 13:32:38 +0100 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2020-01-22 13:32:38 +0100 |
commit | 02daf1bf3afc570c26e8e9f431866fcb3720174a (patch) | |
tree | 1659f7e73725c865fd2b3926c9032e187cbbcedd /src/server/game/Scripting/ScriptMgr.cpp | |
parent | bc1d37f20d7c27d6fe34356bcbb388550e7aee63 (diff) |
Core/Movement: properly fix aura interrupts during movement (#24068)
We want our movement to be fully updated before even thinking about interrupting anything. The old logic was updating positions, interrupting stuff and afterwards updating movement generators. This way we were ending up with false interrupts.
properly fixes #22908
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions