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authorOvah <dreadkiller@gmx.de>2020-01-22 13:32:38 +0100
committerccrs <ccrs@users.noreply.github.com>2020-01-22 13:32:38 +0100
commit02daf1bf3afc570c26e8e9f431866fcb3720174a (patch)
tree1659f7e73725c865fd2b3926c9032e187cbbcedd /src/server/game/Scripting/ScriptMgr.cpp
parentbc1d37f20d7c27d6fe34356bcbb388550e7aee63 (diff)
Core/Movement: properly fix aura interrupts during movement (#24068)
We want our movement to be fully updated before even thinking about interrupting anything. The old logic was updating positions, interrupting stuff and afterwards updating movement generators. This way we were ending up with false interrupts. properly fixes #22908
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