diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-08-23 14:33:28 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2018-08-23 16:34:42 +0200 |
commit | 042f5515e4f3e52b0d2e23d9b9e147041849ce12 (patch) | |
tree | e9bd421089edfd6098a96300393d086875f9a054 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 0e4a49b0a4c86eb4a2d0d128e24bc8aaabb47e31 (diff) |
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 16c6bc1a281..d63eca92429 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -432,7 +432,9 @@ class CreatureGameObjectScriptRegistrySwapHooks if (!creature->IsAlive()) return; - creature->AI_InitializeAndEnable(); + creature->AI()->InitializeAI(); + if (creature->GetVehicleKit()) + creature->GetVehicleKit()->Reset(); creature->AI()->EnterEvadeMode(); // Cast a dummy visual spell asynchronously here to signal |