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authorStormBytePP <stormbyte@gmail.com>2015-09-21 15:17:05 +0200
committerStormBytePP <stormbyte@gmail.com>2015-09-21 15:17:05 +0200
commit0bed9d56cb9f10979492187c51042802272ce8ed (patch)
tree626a32a25a1486bf650e20518235f5ff6c7bffe0 /src/server/game/Scripting/ScriptMgr.cpp
parent32a2e584296556e852830e50cfa612ce279360b6 (diff)
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 16a735908da..817859d208e 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -108,7 +108,7 @@ class ScriptRegistry
TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
- ASSERT(false); // Error that should be fixed ASAP.
+ ABORT(); // Error that should be fixed ASAP.
}
}
else
@@ -963,7 +963,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, b
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{
/// @todo Implement script-side battlegrounds.
- ASSERT(false);
+ ABORT();
return NULL;
}