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authorNaios <naios-dev@live.de>2015-11-04 20:22:25 +0100
committerNaios <naios-dev@live.de>2015-11-04 20:51:56 +0100
commit12d1993994b11785174c7caa7d7f9b5aa87d8411 (patch)
tree1e61d2375fce9d978de774dcd3b909d8df11c0f2 /src/server/game/Scripting/ScriptMgr.cpp
parent188bee6757949ddf70e2ccd25139765e0d7bfe97 (diff)
Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp56
1 files changed, 55 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 0267061bc69..301a25fa6a4 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -41,6 +41,60 @@
UnusedScriptNamesContainer UnusedScriptNames;
// }
+// Trait which indicates whether this script type
+// must be assigned in the database.
+template<typename>
+struct is_script_database_bound
+ : std::false_type { };
+
+template<>
+struct is_script_database_bound<SpellScriptLoader>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<InstanceMapScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<ItemScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<CreatureScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<GameObjectScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<AreaTriggerScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<BattlegroundScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<OutdoorPvPScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<WeatherScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<ConditionScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<TransportScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<AchievementCriteriaScript>
+ : std::true_type { };
+
// This is the global static registry of scripts.
template<class TScript>
class ScriptRegistry
@@ -71,7 +125,7 @@ class ScriptRegistry
}
}
- if (script->IsDatabaseBound())
+ if (is_script_database_bound<TScript>::value)
{
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar).