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author | Treeston <treeston.mmoc@gmail.com> | 2018-01-29 23:14:46 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-29 23:14:46 +0100 |
commit | 1acfefb973895b0e3df3c8d9b43b920d2a1b5392 (patch) | |
tree | bff00abb119f1fe90b59581b7753cf314e7f70fa /src/server/game/Scripting/ScriptMgr.cpp | |
parent | e45d54d80e3faf253d9f54d14866aacc8d019169 (diff) |
Core/Creature: Adjust SelectVictim behavior: (PR #21324)
- No more automatic combat -> threat promotion. This matches anecdotal retail behavior - spells already in transit will not cause mob to chase you if its primary target vanishes before the spell hits.
- Prevent mobbing by stopping creatures from auto-acquiring a nearby target just because the primary target vanished.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions