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author | Gustavo <sirikfoll@hotmail.com> | 2017-08-17 12:03:56 -0300 |
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committer | GitHub <noreply@github.com> | 2017-08-17 12:03:56 -0300 |
commit | 22a7956069c293a3f8eab8adcd84a9f4703f364a (patch) | |
tree | e3bb77f4da2c3127be444a64808366e849f53935 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 7b747848ede0bdb7e12374d3560059ec708e177a (diff) |
Core/Scripts: More fixes in boss Lich King (#20147)
* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions