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authorzengwf <darkerone@sina.com>2014-01-12 00:32:16 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2014-01-12 00:33:33 +0000
commit23acf75d3bea64528ade17262d9c2fe3fe2aa026 (patch)
treed5fe264426a40296fdcd1d4e411abf17c0295857 /src/server/game/Scripting/ScriptMgr.cpp
parent0eadb41ed1ae5e26bc2ced603b4e268f8d8ed513 (diff)
Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked). Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor. Closes #11300 Ref #9475 (needs fixed confirmation)
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