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authorjackpoz <giacomopoz@gmail.com>2014-02-24 21:01:50 +0100
committerjackpoz <giacomopoz@gmail.com>2014-02-24 21:01:50 +0100
commit272009ebeed80bc7749c004348fb1057761cf268 (patch)
treeadc8428150e2a2276bbe8c07a75934921086e197 /src/server/game/Scripting/ScriptMgr.cpp
parenta5d860c4fa92b61f65a8dad56706f8a07d88faad (diff)
Core/MMAPs: Add support for raycast
Add an optional parameter "straightLine" to PathGenerator::CalculatePath() which will use raycast instead of path finding and will return only complete path from start to end position. Implement this new type of path in SPELL_EFFECT_CHARGE , fixing strange behaviors when using Charge with mmaps enabled.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
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