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author | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-18 18:53:13 +0200 |
commit | 2dfafa69ebc422feba1aa01e0c4fab76366f552f (patch) | |
tree | c5499048f5e797da591f365709d965cd8f2edd74 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | befbfbb655731f0202b79586c98f2780ca507edf (diff) |
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
(cherry picked from commit 74af880217fc567c9949d7557408718af889402f)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions