diff options
author | Shauren <shauren.trinity@gmail.com> | 2018-02-05 20:52:19 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-02-05 20:52:19 +0100 |
commit | 2fd9dc2edb0355d15f5afd21cc6aa61d172d19cc (patch) | |
tree | d0c387387bc862ff1fd379a4056560f5626ed608 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | ed931cfa1963565e989cd99565fd360b1ab6ce55 (diff) |
Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/InitializeAI() hooks with hotswap
Updates #20727
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 2b8acfa67d1..cbee458c9a0 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -421,7 +421,7 @@ class CreatureGameObjectScriptRegistrySwapHooks if (creature->IsAlive()) creature->ClearUnitState(UNIT_STATE_EVADE); - bool const created = creature->AIM_Initialize(); + bool const created = creature->AIM_Create(); ASSERT(created, "Creating the AI should never fail here!"); (void)created; @@ -432,6 +432,7 @@ class CreatureGameObjectScriptRegistrySwapHooks if (!creature->IsAlive()) return; + creature->AI_InitializeAndEnable(); creature->AI()->EnterEvadeMode(); // Cast a dummy visual spell asynchronously here to signal |