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author | Shauren <shauren.trinity@gmail.com> | 2013-01-05 05:16:30 -0800 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-01-05 05:16:30 -0800 |
commit | 32fa3f6018d06f1610812d1e9206f939339cea22 (patch) | |
tree | 5dd110a6c27660579241c52caa85d2b05c123cf0 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | ea23d3282001322752917b93c0ecfb311e43c615 (diff) | |
parent | 0daa5f97ea4fb313f0e6ec328a0974e8dabdecff (diff) |
Merge pull request #8848 from NightQuest/save_hook
Core/Scripts: Created a hook for when a player is about to be saved.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 6a5bccc743c..cae8ea9d2d5 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1241,6 +1241,11 @@ void ScriptMgr::OnPlayerDelete(uint64 guid) FOREACH_SCRIPT(PlayerScript)->OnDelete(guid); } +void ScriptMgr::OnPlayerSave(Player* player) +{ + FOREACH_SCRIPT(PlayerScript)->OnSave(player); +} + void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent) { FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent); |