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author | Treeston <treeston.mmoc@gmail.com> | 2017-07-21 22:59:59 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2017-07-21 23:00:14 +0200 |
commit | 331e463de83e4ea13935773f992b32733272d263 (patch) | |
tree | 0f0a83f2a5ceda963507461e44f1b41ed351c940 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 1f6355431214ef1dcf99574070d63942c3a17bb5 (diff) |
Core/PlayerAI: Some adjustments:
- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.)
- Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target.
- Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions