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author | ariel- <ariel-@users.noreply.github.com> | 2018-02-22 02:37:00 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-02-22 02:37:00 -0300 |
commit | 3753ec56476d597b180968eb673cb20776785f31 (patch) | |
tree | 0c8e3a6811cda3f023b8b508604c6a43a1bac6c9 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 7cff1b540c96d9e2cf82b244cc0d1618bf5b090f (diff) |
Core/Scripts: apply resilience on Vampiric Touch and Unstable Affliction dispel effect
- Spell with SPELL_ATTR4_FIXED_DAMAGE won't do it by itself to avoid applying resilience twice, but because those are triggered from a periodic aura, those apply resilience on tick, not saved to amount.
- This is one of the cases where you have to call Unit::SpellDamageBonusTaken directly
Closes #21393
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions