diff options
author | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
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committer | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
commit | 377d05e15d4d769fee22fae6070973a8fe186846 (patch) | |
tree | b79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff) |
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG--
branch : trunk
rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp
rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h
rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp
rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h
rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp
rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h
rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h
rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp
rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h
rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp
rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h
rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp
rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h
rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp
rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h
rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp
rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h
rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp
rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h
rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp
rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h
rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp
rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h
rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp
rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp
rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h
rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp
rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h
rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp
rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h
rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp
rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h
rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp
rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h
rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp
rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h
rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp
rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h
rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp
rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h
rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp
rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h
rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp
rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h
rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp
rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h
rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp
rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h
rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp
rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h
rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp
rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h
rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp
rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h
rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp
rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp
rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp
rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp
rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp
rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp
rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h
rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt
rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h
rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp
rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h
rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp
rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h
rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp
rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h
rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h
rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp
rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h
rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp
rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h
rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h
rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp
rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h
rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h
rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp
rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h
rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h
rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp
rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h
rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp
rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h
rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp
rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h
rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp
rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h
rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp
rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h
rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp
rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h
rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h
rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h
rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp
rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h
rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp
rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h
rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp
rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h
rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp
rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h
rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h
rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h
rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h
rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp
rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h
rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h
rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp
rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h
rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp
rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h
rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp
rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h
rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp
rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h
rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp
rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h
rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h
rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h
rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp
rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h
rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h
rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h
rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h
rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h
rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h
rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h
rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp
rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h
rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h
rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h
rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h
rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp
rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h
rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp
rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h
rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp
rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h
rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h
rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp
rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h
rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp
rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp
rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h
rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp
rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h
rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp
rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h
rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp
rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h
rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp
rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h
rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt
rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp
rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h
rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h
rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj
rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp
rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h
rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp
rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h
rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp
rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h
rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h
rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp
rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h
rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt
rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp
rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h
rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c
rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h
rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp
rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h
rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp
rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h
rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h
rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h
rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp
rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h
rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp
rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h
rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp
rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h
rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h
rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h
rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp
rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h
rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h
rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp
rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h
rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp
rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h
rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp
rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h
rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h
rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h
rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp
rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h
rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp
rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h
rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp
rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h
rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp
rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 549 |
1 files changed, 549 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp new file mode 100644 index 00000000000..2dcfd258942 --- /dev/null +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -0,0 +1,549 @@ +/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#include "ScriptedPch.h" +#include "Config/Config.h" +#include "Database/DatabaseEnv.h" +#include "DBCStores.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "ScriptLoader.h" +#include "ScriptSystem.h" +#include "Policies/SingletonImp.h" + +INSTANTIATE_SINGLETON_1(ScriptMgr); + +int num_sc_scripts; +Script *m_scripts[MAX_SCRIPTS]; + +void FillSpellSummary(); +void LoadOverridenSQLData(); + +void ScriptMgr::LoadDatabase() +{ + pSystemMgr.LoadVersion(); + pSystemMgr.LoadScriptTexts(); + pSystemMgr.LoadScriptTextsCustom(); + pSystemMgr.LoadScriptWaypoints(); +} + +struct TSpellSummary { + uint8 Targets; // set of enum SelectTarget + uint8 Effects; // set of enum SelectEffect +}extern *SpellSummary; + +ScriptMgr::ScriptMgr() +{ + +} +ScriptMgr::~ScriptMgr() +{ + +} + +void ScriptMgr::ScriptsInit() +{ + //Trinity Script startup + outstring_log(" _____ _ _ _ ____ _ _"); + outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); + outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); + outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); + outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); + outstring_log(" |___/ |_| "); + outstring_log(""); + outstring_log(""); + + //Load database (must be called after SD2Config.SetSource). + LoadDatabase(); + + outstring_log("TSCR: Loading C++ scripts"); + barGoLink bar(1); + bar.step(); + outstring_log(""); + + for (uint16 i =0; i<MAX_SCRIPTS; ++i) + m_scripts[i]=NULL; + + FillSpellSummary(); + + AddScripts(); + + outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); + + outstring_log(">> Load Overriden SQL Data."); + LoadOverridenSQLData(); +} + +//********************************* +//*** Functions used globally *** + +void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) +{ + if (!pSource) + { + error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); + return; + } + + if (iTextEntry >= 0) + { + error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); + return; + } + + const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); + + if (!pData) + { + error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); + return; + } + + debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); + + if (pData->uiSoundId) + { + if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) + { + pSource->SendPlaySound(pData->uiSoundId, false); + } + else + error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); + } + + if (pData->uiEmote) + { + if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) + ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); + else + error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); + } + + switch(pData->uiType) + { + case CHAT_TYPE_SAY: + pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_YELL: + pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_TEXT_EMOTE: + pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_BOSS_EMOTE: + pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); + break; + case CHAT_TYPE_WHISPER: + { + if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); + else + error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); + } + break; + case CHAT_TYPE_BOSS_WHISPER: + { + if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); + else + error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); + } + break; + case CHAT_TYPE_ZONE_YELL: + pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + } +} + +void Script::RegisterSelf() +{ + // try to find scripts which try to use another script's allocated memory + // that means didn't allocate memory for script + for (uint16 i = 0; i < MAX_SCRIPTS; ++i) + { + // somebody forgot to allocate memory for a script by a method like this: newscript = new Script + if (m_scripts[i] == this) + { + error_log("ScriptName: '%s' - Forgot to allocate memory, so this script and/or the script before that can't work.", Name.c_str()); + // don't register it + // and don't delete it because its memory is used for another script + return; + } + } + + int id = GetScriptId(Name.c_str()); + if (id) + { + // try to find the script in assigned scripts + bool IsExist = false; + for (uint16 i = 0; i < MAX_SCRIPTS; ++i) + { + if (m_scripts[i]) + { + // if the assigned script's name and the new script's name is the same + if (m_scripts[i]->Name == Name) + { + IsExist = true; + break; + } + } + } + + // if the script doesn't assigned -> assign it! + if (!IsExist) + { + m_scripts[id] = this; + ++num_sc_scripts; + } + // if the script is already assigned -> delete it! + else + { + // TODO: write a better error message than this one :) + error_log("ScriptName: '%s' already assigned with the same ScriptName, so the script can't work.", Name.c_str()); + delete this; + } + } + else + { + if (Name.find("example") == std::string::npos) + error_db_log("TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); + delete this; + } +} + +void ScriptMgr::OnLogin(Player *pPlayer) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnLogin) return; + tmpscript->pOnLogin(pPlayer); +} + +void ScriptMgr::OnLogout(Player *pPlayer) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnLogout) return; + tmpscript->pOnLogout(pPlayer); +} + +void ScriptMgr::OnPVPKill(Player *killer, Player *killed) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnPVPKill) return; + tmpscript->pOnPVPKill(killer, killed); +} + +bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnSpellCast) return true; + return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); +} + +uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGetXP) return amount; + return tmpscript->pOnGetXP(pPlayer,amount); +} + +uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGetMoney) return amount; + return tmpscript->pOnGetMoney(pPlayer,amount); +} + +bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnPlayerChat) return true; + return tmpscript->pOnPlayerChat(pPlayer,text); +} + +void ScriptMgr::OnServerStartup() +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnServerStartup) return; + tmpscript->pOnServerStartup(); +} + +void ScriptMgr::OnServerShutdown() +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnServerShutdown) return; + tmpscript->pOnServerShutdown(); +} + +void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnAreaChange) return; + tmpscript->pOnAreaChange(pPlayer, pArea); +} + +bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnItemClick) return true; + return tmpscript->pOnItemClick(pPlayer,pItem); +} + +bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnItemOpen) return true; + return tmpscript->pOnItemOpen(pPlayer,pItem); +} + +bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGoClick) return true; + return tmpscript->pOnGoClick(pPlayer,pGameObject); +} + +void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnCreatureKill) return; + tmpscript->pOnCreatureKill(pPlayer,pCreature); +} + +char const* ScriptMgr::ScriptsVersion() +{ + return "Integrated Trinity Scripts"; +} + +bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipHello(pPlayer, pCreature); +} + +bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); +} + +bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) +{ + debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); +} + +bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) +{ + if (!pGO) + return false; + debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); +} + +bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) +{ + if (!pGO) + return false; + debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); + + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOSelectWithCode) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); +} + +bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); +} + +bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); +} + +bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestComplete) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); +} + +bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pChooseReward) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); +} + +uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pNPCDialogStatus(pPlayer, pCreature); +} + +uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGODialogStatus) return 100; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGODialogStatus(pPlayer, pGO); +} + +bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pItemHello(pPlayer, pItem, pQuest); +} + +bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); +} + +bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOHello(pPlayer, pGO); +} + +bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); +} + +bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOChooseReward) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); +} + +void ScriptMgr::GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript) return; + tmpscript->pGODestroyed(pPlayer, pGO, destroyedEvent); +} + +bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry) +{ + Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; + if (!tmpscript || !tmpscript->pAreaTrigger) return false; + + return tmpscript->pAreaTrigger(pPlayer, atEntry); +} + +CreatureAI* ScriptMgr::GetAI(Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->GetAI) return NULL; + + return tmpscript->GetAI(pCreature); +} + +bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemUse) return false; + + return tmpscript->pItemUse(pPlayer, pItem, targets); +} + +bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) +{ + Script *tmpscript = m_scripts[pItemProto->ScriptId]; + if (!tmpscript || !tmpscript->pItemExpire) return true; + + return tmpscript->pItemExpire(pPlayer, pItemProto); +} + +bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) +{ + Script *tmpscript = m_scripts[crTarget->GetScriptId()]; + + if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; + + return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); +} + +bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) +{ + Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; + + return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); +} + +bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) +{ + Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyItem) return false; + + return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); +} + +InstanceData* ScriptMgr::CreateInstanceData(Map *map) +{ + if (!map->IsDungeon()) return NULL; + + Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; + if (!tmpscript || !tmpscript->GetInstanceData) return NULL; + + return tmpscript->GetInstanceData(map); +} + |