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authorXanadu <none@none>2010-07-17 01:06:40 +0200
committerXanadu <none@none>2010-07-17 01:06:40 +0200
commit377d05e15d4d769fee22fae6070973a8fe186846 (patch)
treeb79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/game/Scripting/ScriptMgr.cpp
parent4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff)
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp549
1 files changed, 549 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
new file mode 100644
index 00000000000..2dcfd258942
--- /dev/null
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -0,0 +1,549 @@
+/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software licensed under GPL version 2
+ * Please see the included DOCS/LICENSE.TXT for more information */
+
+#include "ScriptedPch.h"
+#include "Config/Config.h"
+#include "Database/DatabaseEnv.h"
+#include "DBCStores.h"
+#include "ObjectMgr.h"
+#include "ProgressBar.h"
+#include "ScriptLoader.h"
+#include "ScriptSystem.h"
+#include "Policies/SingletonImp.h"
+
+INSTANTIATE_SINGLETON_1(ScriptMgr);
+
+int num_sc_scripts;
+Script *m_scripts[MAX_SCRIPTS];
+
+void FillSpellSummary();
+void LoadOverridenSQLData();
+
+void ScriptMgr::LoadDatabase()
+{
+ pSystemMgr.LoadVersion();
+ pSystemMgr.LoadScriptTexts();
+ pSystemMgr.LoadScriptTextsCustom();
+ pSystemMgr.LoadScriptWaypoints();
+}
+
+struct TSpellSummary {
+ uint8 Targets; // set of enum SelectTarget
+ uint8 Effects; // set of enum SelectEffect
+}extern *SpellSummary;
+
+ScriptMgr::ScriptMgr()
+{
+
+}
+ScriptMgr::~ScriptMgr()
+{
+
+}
+
+void ScriptMgr::ScriptsInit()
+{
+ //Trinity Script startup
+ outstring_log(" _____ _ _ _ ____ _ _");
+ outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ ");
+ outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
+ outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ ");
+ outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|");
+ outstring_log(" |___/ |_| ");
+ outstring_log("");
+ outstring_log("");
+
+ //Load database (must be called after SD2Config.SetSource).
+ LoadDatabase();
+
+ outstring_log("TSCR: Loading C++ scripts");
+ barGoLink bar(1);
+ bar.step();
+ outstring_log("");
+
+ for (uint16 i =0; i<MAX_SCRIPTS; ++i)
+ m_scripts[i]=NULL;
+
+ FillSpellSummary();
+
+ AddScripts();
+
+ outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
+
+ outstring_log(">> Load Overriden SQL Data.");
+ LoadOverridenSQLData();
+}
+
+//*********************************
+//*** Functions used globally ***
+
+void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
+{
+ if (!pSource)
+ {
+ error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
+ return;
+ }
+
+ if (iTextEntry >= 0)
+ {
+ error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
+ return;
+ }
+
+ const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
+
+ if (!pData)
+ {
+ error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
+ return;
+ }
+
+ debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
+
+ if (pData->uiSoundId)
+ {
+ if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
+ {
+ pSource->SendPlaySound(pData->uiSoundId, false);
+ }
+ else
+ error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
+ }
+
+ if (pData->uiEmote)
+ {
+ if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
+ ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
+ else
+ error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
+ }
+
+ switch(pData->uiType)
+ {
+ case CHAT_TYPE_SAY:
+ pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ case CHAT_TYPE_YELL:
+ pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ case CHAT_TYPE_TEXT_EMOTE:
+ pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ case CHAT_TYPE_BOSS_EMOTE:
+ pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
+ break;
+ case CHAT_TYPE_WHISPER:
+ {
+ if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
+ else
+ error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
+ }
+ break;
+ case CHAT_TYPE_BOSS_WHISPER:
+ {
+ if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
+ else
+ error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
+ }
+ break;
+ case CHAT_TYPE_ZONE_YELL:
+ pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
+ break;
+ }
+}
+
+void Script::RegisterSelf()
+{
+ // try to find scripts which try to use another script's allocated memory
+ // that means didn't allocate memory for script
+ for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
+ {
+ // somebody forgot to allocate memory for a script by a method like this: newscript = new Script
+ if (m_scripts[i] == this)
+ {
+ error_log("ScriptName: '%s' - Forgot to allocate memory, so this script and/or the script before that can't work.", Name.c_str());
+ // don't register it
+ // and don't delete it because its memory is used for another script
+ return;
+ }
+ }
+
+ int id = GetScriptId(Name.c_str());
+ if (id)
+ {
+ // try to find the script in assigned scripts
+ bool IsExist = false;
+ for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
+ {
+ if (m_scripts[i])
+ {
+ // if the assigned script's name and the new script's name is the same
+ if (m_scripts[i]->Name == Name)
+ {
+ IsExist = true;
+ break;
+ }
+ }
+ }
+
+ // if the script doesn't assigned -> assign it!
+ if (!IsExist)
+ {
+ m_scripts[id] = this;
+ ++num_sc_scripts;
+ }
+ // if the script is already assigned -> delete it!
+ else
+ {
+ // TODO: write a better error message than this one :)
+ error_log("ScriptName: '%s' already assigned with the same ScriptName, so the script can't work.", Name.c_str());
+ delete this;
+ }
+ }
+ else
+ {
+ if (Name.find("example") == std::string::npos)
+ error_db_log("TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
+ delete this;
+ }
+}
+
+void ScriptMgr::OnLogin(Player *pPlayer)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnLogin) return;
+ tmpscript->pOnLogin(pPlayer);
+}
+
+void ScriptMgr::OnLogout(Player *pPlayer)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnLogout) return;
+ tmpscript->pOnLogout(pPlayer);
+}
+
+void ScriptMgr::OnPVPKill(Player *killer, Player *killed)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnPVPKill) return;
+ tmpscript->pOnPVPKill(killer, killed);
+}
+
+bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnSpellCast) return true;
+ return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
+}
+
+uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnGetXP) return amount;
+ return tmpscript->pOnGetXP(pPlayer,amount);
+}
+
+uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
+ return tmpscript->pOnGetMoney(pPlayer,amount);
+}
+
+bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
+ return tmpscript->pOnPlayerChat(pPlayer,text);
+}
+
+void ScriptMgr::OnServerStartup()
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnServerStartup) return;
+ tmpscript->pOnServerStartup();
+}
+
+void ScriptMgr::OnServerShutdown()
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnServerShutdown) return;
+ tmpscript->pOnServerShutdown();
+}
+
+void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnAreaChange) return;
+ tmpscript->pOnAreaChange(pPlayer, pArea);
+}
+
+bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnItemClick) return true;
+ return tmpscript->pOnItemClick(pPlayer,pItem);
+}
+
+bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnItemOpen) return true;
+ return tmpscript->pOnItemOpen(pPlayer,pItem);
+}
+
+bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnGoClick) return true;
+ return tmpscript->pOnGoClick(pPlayer,pGameObject);
+}
+
+void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature)
+{
+ Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
+ if (!tmpscript || !tmpscript->pOnCreatureKill) return;
+ tmpscript->pOnCreatureKill(pPlayer,pCreature);
+}
+
+char const* ScriptMgr::ScriptsVersion()
+{
+ return "Integrated Trinity Scripts";
+}
+
+bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipHello) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipHello(pPlayer, pCreature);
+}
+
+bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelect) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
+}
+
+bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
+{
+ debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
+}
+
+bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
+{
+ if (!pGO)
+ return false;
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOSelect) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
+}
+
+bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
+{
+ if (!pGO)
+ return false;
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
+
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOSelectWithCode) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
+}
+
+bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestAccept) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
+}
+
+bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestSelect) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
+}
+
+bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestComplete) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
+}
+
+bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pChooseReward) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
+}
+
+uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
+}
+
+uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGODialogStatus(pPlayer, pGO);
+}
+
+bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemHello) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemHello(pPlayer, pItem, pQuest);
+}
+
+bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
+}
+
+bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOHello) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOHello(pPlayer, pGO);
+}
+
+bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
+}
+
+bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOChooseReward) return false;
+
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
+}
+
+void ScriptMgr::GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent)
+{
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
+ if (!tmpscript) return;
+ tmpscript->pGODestroyed(pPlayer, pGO, destroyedEvent);
+}
+
+bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry)
+{
+ Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
+ if (!tmpscript || !tmpscript->pAreaTrigger) return false;
+
+ return tmpscript->pAreaTrigger(pPlayer, atEntry);
+}
+
+CreatureAI* ScriptMgr::GetAI(Creature* pCreature)
+{
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetAI) return NULL;
+
+ return tmpscript->GetAI(pCreature);
+}
+
+bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
+{
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemUse) return false;
+
+ return tmpscript->pItemUse(pPlayer, pItem, targets);
+}
+
+bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
+{
+ Script *tmpscript = m_scripts[pItemProto->ScriptId];
+ if (!tmpscript || !tmpscript->pItemExpire) return true;
+
+ return tmpscript->pItemExpire(pPlayer, pItemProto);
+}
+
+bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
+{
+ Script *tmpscript = m_scripts[crTarget->GetScriptId()];
+
+ if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
+
+ return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
+}
+
+bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
+{
+ Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
+
+ if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
+
+ return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
+}
+
+bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
+{
+ Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
+
+ if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
+
+ return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
+}
+
+InstanceData* ScriptMgr::CreateInstanceData(Map *map)
+{
+ if (!map->IsDungeon()) return NULL;
+
+ Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
+
+ return tmpscript->GetInstanceData(map);
+}
+