diff options
author | Naios <naios-dev@live.de> | 2015-11-04 20:06:20 +0100 |
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committer | Carbenium <carbenium@outlook.com> | 2015-11-07 13:09:10 +0100 |
commit | 3a3a6bbfd2d841f58cb6af191f969830ce852d8c (patch) | |
tree | 47aaef336804899237f6e0f36daebff0cbc1b0c2 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 23153c8bf168175c28fe6f1b20f3c0507c75f316 (diff) |
Core/Globals: Use std::string rather than char* to pass script names around.
(cherry picked from commit b7b49fe35f87e83813466cb302ff17381792e607)
Conflicts:
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index f989222c8b5..734a08dabcc 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -129,7 +129,7 @@ class ScriptRegistry { // Get an ID for the script. An ID only exists if it's a script that is assigned in the database // through a script name (or similar). - uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str()); + uint32 id = sObjectMgr->GetScriptId(script->GetName()); if (id) { // Try to find an existing script. |