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author | ccrs <ccrs@users.noreply.github.com> | 2019-05-19 11:58:03 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-05 23:00:39 +0100 |
commit | 476566871879abe51a48833a01cec427dd7c6b8e (patch) | |
tree | 5346ba747d858bf2d65d09ea9b6eec3b26b95192 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | a41cac45f4be2e5a9b2e2be72a01d3dc0a0efae7 (diff) |
Core/Handlers: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit c826ec0a3c17f86f8a3e44455c533fb46f239720)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions