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authorccrs <ccrs@users.noreply.github.com>2019-05-19 11:58:03 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-05 23:00:39 +0100
commit476566871879abe51a48833a01cec427dd7c6b8e (patch)
tree5346ba747d858bf2d65d09ea9b6eec3b26b95192 /src/server/game/Scripting/ScriptMgr.cpp
parenta41cac45f4be2e5a9b2e2be72a01d3dc0a0efae7 (diff)
Core/Handlers: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear() the first can really mess up existing movement generators the second can interrupt "controlled" movements... can do it literally mid-air (cherry picked from commit c826ec0a3c17f86f8a3e44455c533fb46f239720)
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