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author | jackpoz <giacomopoz@gmail.com> | 2020-01-18 20:24:26 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-20 23:01:40 +0100 |
commit | 4bab876fe434011fa1e195fd20697f12179cdbf2 (patch) | |
tree | e7c5006b7eb50adc7da158bf586fe4226906c9d6 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 61ef6e5c90bd6f4bc8aecedb14a3f1f054d2bfcd (diff) |
Core/PathGenerator: Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9
Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9 since our recast implementation always expects a path to have different polygons.
A proper fix will be implemented later on, splitting a path with 1 single polygons in smaller steps in a similar way of how FindSmoothPath() works
(cherry picked from commit 9f8477cd112bf0f52e23afc9cdee4adfcf540de5)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions