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authorazazel <none@none>2010-11-17 18:14:35 +0600
committerazazel <none@none>2010-11-17 18:14:35 +0600
commit4fb572015ac9f250e00d9894361226c31b7ec5cf (patch)
tree99102d01b260e3b0af813dee12874936ef29601a /src/server/game/Scripting/ScriptMgr.cpp
parent169c2ef87ac09f26dafb665f3fd6abd74b7fda47 (diff)
Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 7009202bd7d..bda7cc2fe18 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1137,27 +1137,27 @@ void ScriptMgr::OnPlayerDuelEnd(Player *winner, Player *loser, DuelCompleteType
FOREACH_SCRIPT(PlayerScript)->OnDuelEnd(winner, loser, type);
}
-void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg)
+void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg);
}
-void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Player* receiver)
+void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* receiver)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, receiver);
}
-void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Group* group)
+void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, group);
}
-void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Guild* guild)
+void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, guild);
}
-void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Channel* channel)
+void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel);
}