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authorariel- <ariel-@users.noreply.github.com>2016-11-12 17:58:00 -0300
committerariel- <ariel-@users.noreply.github.com>2016-11-12 17:58:00 -0300
commit50a3ce5703bdaa4fe16e2e773eabafa9a4818083 (patch)
tree40baf288a3eb5a323c9183ba3e834dec5e9de771 /src/server/game/Scripting/ScriptMgr.cpp
parent5cb8409f1ee57e8dccb63cd11ce241b7a853379c (diff)
Core/Spell: revamp of immunities system
- Spell attributes research - Container optimization - Do not skip damage immunity checks on SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY present - Added additonal arguments support to SendCastResult / CheckCast, spells can now send proper error messages - Loads spell immune masks/states/effects at startup. - This cached info is used whenever a spell cast requires immunities to be known beforehand (to see if an aura could be applied for example) Closes #16658 Closes #16901 Closes #18114
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