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author | QAston <none@none> | 2010-08-28 23:01:04 +0200 |
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committer | QAston <none@none> | 2010-08-28 23:01:04 +0200 |
commit | 511e8c5acf18063233d2130aed54e7798d8511cb (patch) | |
tree | de2818575d25fbd00cad9b5afab2170091a75264 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 2bfaeaeabe01c07eff2044c2103d0ffee1423937 (diff) |
*Make EffectHealMechanical, EffectHealPct, EffectHealMaxHealth and EffectHealthLeech to use proc system for their dmg/heal (thanks kiper for research)
*Fix some spells with EffectHealMaxHealth with effect value set to 0.
*Fix a typo.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions