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authorQAston <none@none>2010-08-28 23:01:04 +0200
committerQAston <none@none>2010-08-28 23:01:04 +0200
commit511e8c5acf18063233d2130aed54e7798d8511cb (patch)
treede2818575d25fbd00cad9b5afab2170091a75264 /src/server/game/Scripting/ScriptMgr.cpp
parent2bfaeaeabe01c07eff2044c2103d0ffee1423937 (diff)
*Make EffectHealMechanical, EffectHealPct, EffectHealMaxHealth and EffectHealthLeech to use proc system for their dmg/heal (thanks kiper for research)
*Fix some spells with EffectHealMaxHealth with effect value set to 0. *Fix a typo. --HG-- branch : trunk
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