diff options
author | Treeston <treeston.mmoc@gmail.com> | 2017-06-08 00:25:06 +0200 |
---|---|---|
committer | Carbenium <carbenium@outlook.com> | 2020-07-16 22:00:24 +0200 |
commit | 51ce3b1c1dc6a53938ed6f240bac00681d18a44f (patch) | |
tree | cd6415f3c7a1dc12cc003a707b16fb0e1cd468eb /src/server/game/Scripting/ScriptMgr.cpp | |
parent | f7a7d02a7f50400cdc2be3c4722afeefe7efce80 (diff) |
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
Closes #16489
(cherry picked from commit f6c849729b27b77228704b595de3adaf24da2c10)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions