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authorTreeston <treeston.mmoc@gmail.com>2017-06-08 00:25:06 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 22:00:24 +0200
commit51ce3b1c1dc6a53938ed6f240bac00681d18a44f (patch)
treecd6415f3c7a1dc12cc003a707b16fb0e1cd468eb /src/server/game/Scripting/ScriptMgr.cpp
parentf7a7d02a7f50400cdc2be3c4722afeefe7efce80 (diff)
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup * Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject * Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields * Clean up liquid state handling on Unit and Player * Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject. Closes #16489 (cherry picked from commit f6c849729b27b77228704b595de3adaf24da2c10)
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