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authorariel- <ariel-@users.noreply.github.com>2018-02-22 02:37:00 -0300
committerfunjoker <funjoker109@gmail.com>2021-08-08 21:21:34 +0200
commit5e7a11f88d9762fc75983ea2bbe65c598c4e51ba (patch)
tree315b4d7efc3f1ffabbcb93a752f3711b794b84bb /src/server/game/Scripting/ScriptMgr.cpp
parent8e7a12a87aa6502b7bf9adc42478283859f9268a (diff)
Core/Scripts: apply resilience on Vampiric Touch and Unstable Affliction dispel effect
- Spell with SPELL_ATTR4_FIXED_DAMAGE won't do it by itself to avoid applying resilience twice, but because those are triggered from a periodic aura, those apply resilience on tick, not saved to amount. - This is one of the cases where you have to call Unit::SpellDamageBonusTaken directly Closes #21393 (cherry picked from commit 3753ec56476d597b180968eb673cb20776785f31)
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