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author | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
commit | 61979f85918ed7acda19075d3a3201ad15bbcaea (patch) | |
tree | 0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 30e1516387809e2ce255c36c182dc4774997acf5 (diff) |
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index cae8ea9d2d5..8321b88962f 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) ASSERT(map); ASSERT(player); + FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player); + SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap); itr->second->OnPlayerEnter(map, player); SCR_MAP_END; |