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authorSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
committerSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
commit61979f85918ed7acda19075d3a3201ad15bbcaea (patch)
tree0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/Scripting/ScriptMgr.cpp
parent30e1516387809e2ce255c36c182dc4774997acf5 (diff)
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw - Also move code to force party update to LfgPlayerScript - Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index cae8ea9d2d5..8321b88962f 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
ASSERT(map);
ASSERT(player);
+ FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
+
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnPlayerEnter(map, player);
SCR_MAP_END;