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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-08-15 15:29:43 +0200
committerGitHub <noreply@github.com>2020-08-15 15:29:43 +0200
commit6c7837f947ff4eb5110a116a371daa6f9e2b3bbe (patch)
tree68c0338b65932b47b62903f8b09a3f573909b66e /src/server/game/Scripting/ScriptMgr.cpp
parent34d403e83f42304332f89ffc73549f6f2c695ccd (diff)
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 6e0024e769d..acb2c962d57 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1910,7 +1910,7 @@ void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::stri
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel);
}
-void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
+void ScriptMgr::OnPlayerEmote(Player* player, Emote emote)
{
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
}