diff options
author | LilleCarl <lillecarl@gmail.com> | 2013-10-11 21:49:06 +0200 |
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committer | LilleCarl <lillecarl@gmail.com> | 2013-10-11 21:49:06 +0200 |
commit | 731b3670febaf72d89776a05164f7663f45821ee (patch) | |
tree | 915797ac6e81350e0178976dbecb0bd538698987 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | ca02411eff684ebfb12f73612857d0b8bf2ba83b (diff) |
Make damage and healing references, so that damage can be altered by scripts!
Correct typo (thanks AwkwardDev)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index fb96c327b05..26b3bb5f78f 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group) } // Unit -void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain) +void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain) { FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain); } -void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage) +void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage) { FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage); } |