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authorLilleCarl <lillecarl@gmail.com>2013-10-11 21:49:06 +0200
committerLilleCarl <lillecarl@gmail.com>2013-10-11 21:49:06 +0200
commit731b3670febaf72d89776a05164f7663f45821ee (patch)
tree915797ac6e81350e0178976dbecb0bd538698987 /src/server/game/Scripting/ScriptMgr.cpp
parentca02411eff684ebfb12f73612857d0b8bf2ba83b (diff)
Make damage and healing references, so that damage can be altered by scripts!
Correct typo (thanks AwkwardDev)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index fb96c327b05..26b3bb5f78f 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group)
}
// Unit
-void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain)
+void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
{
FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
}
-void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage)
+void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}