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author | Dr-J <daniel.jarrott0@gmail.com> | 2015-04-27 18:09:54 +0100 |
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committer | MitchesD <majklprofik@seznam.cz> | 2015-11-01 10:11:17 +0100 |
commit | 73623d5dcd703cf88117e51b0b302eb90e04efc7 (patch) | |
tree | 828d4091d1c456eadcf42593041e1030c0366447 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 032e79094a34ebd2765c814a292caf4da27394a6 (diff) |
DB/Gameobject: Serpentshrine Cavern
Missing GO spawns from Serpentshrine Cavern
Including the objects for Vjash's bridge, @Kittnz will push fix to cpp script to make this work properly as even though this was already scripted (but no gos, there was still slight issue with existing cpp script (ie activating same part of bridge 3 times instead of all 3 parts.
(cherry picked from commit 192ba1f4a7d5daa63d49c548981de203371d36ba)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions