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authorShauren <shauren.trinity@gmail.com>2017-05-12 18:49:51 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-12 18:50:27 +0200
commit7e538980a2b4fc6c74bde7bd456633d954272708 (patch)
tree73454d83035b0ddd099e4bc934222df60b66f597 /src/server/game/Scripting/ScriptMgr.cpp
parent8fdf0778ca340d0bbf0e70dbf091d20c838981d3 (diff)
Core/Database: Include cleanup
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 9f912d95177..8b9312c84f2 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2471,8 +2471,11 @@ UnitScript::UnitScript(const char* name, bool addToScripts)
}
WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
- : ScriptObject(name), MapScript<Map>(mapId)
+ : ScriptObject(name), MapScript<Map>(sMapStore.LookupEntry(mapId))
{
+ if (!GetEntry())
+ TC_LOG_ERROR("scripts", "Invalid WorldMapScript for %u; no such map ID.", mapId);
+
if (GetEntry() && !GetEntry()->IsWorldMap())
TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId);
@@ -2480,8 +2483,11 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
}
InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
- : ScriptObject(name), MapScript<InstanceMap>(mapId)
+ : ScriptObject(name), MapScript<InstanceMap>(sMapStore.LookupEntry(mapId))
{
+ if (!GetEntry())
+ TC_LOG_ERROR("scripts", "Invalid InstanceMapScript for %u; no such map ID.", mapId);
+
if (GetEntry() && !GetEntry()->IsDungeon())
TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId);
@@ -2489,8 +2495,11 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
}
BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
- : ScriptObject(name), MapScript<BattlegroundMap>(mapId)
+ : ScriptObject(name), MapScript<BattlegroundMap>(sMapStore.LookupEntry(mapId))
{
+ if (!GetEntry())
+ TC_LOG_ERROR("scripts", "Invalid BattlegroundMapScript for %u; no such map ID.", mapId);
+
if (GetEntry() && !GetEntry()->IsBattleground())
TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId);