diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-02-11 16:35:42 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-02-11 16:36:08 +0100 |
commit | 7f817a4fc0a7ddbfd6f2b663eef5f3936d18ab74 (patch) | |
tree | 2974013bef944d88129ab4269701c954ada68ac2 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | b4b43d03b3fbff38ebcf84be27388202fc6cb08f (diff) |
Core/Scripts: Fixed calling UnitScript hooks
Closes #16543
(cherry picked from commit f809e5e13eac66add49d361ffb1634ff2ba6d4aa)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 33 |
1 files changed, 10 insertions, 23 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 37917f64de6..4b26ba96c9b 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -37,7 +37,6 @@ // namespace // { - UnusedScriptContainer UnusedScripts; UnusedScriptNamesContainer UnusedScriptNames; // } @@ -107,8 +106,9 @@ class ScriptRegistry // The actual list of scripts. This will be accessed concurrently, so it must not be modified // after server startup. static ScriptMap ScriptPointerList; + static std::vector<TScript*> Scripts; - static void AddScript(TScript* const script) + static void AddScript(TScript* const script, bool addToDeleteContainer = true) { ASSERT(script); @@ -126,6 +126,8 @@ class ScriptRegistry } AddScript(is_script_database_bound<TScript>{}, script); + if (addToDeleteContainer) + Scripts.push_back(script); } // Gets a script by its ID (assigned by ObjectMgr). @@ -186,11 +188,6 @@ class ScriptRegistry { // The script uses a script name from database, but isn't assigned to anything. TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str()); - - // Avoid calling "delete script;" because we are currently in the script constructor - // In a valid scenario this will not happen because every script has a name assigned in the database - UnusedScripts.push_back(script); - return; } } @@ -210,6 +207,7 @@ class ScriptRegistry #define SCR_REG_MAP(T) ScriptRegistry<T>::ScriptMap #define SCR_REG_ITR(T) ScriptRegistry<T>::ScriptMapIterator #define SCR_REG_LST(T) ScriptRegistry<T>::ScriptPointerList +#define SCR_REG_VEC(T) ScriptRegistry<T>::Scripts // Utility macros for looping over scripts. #define FOR_SCRIPTS(T, C, E) \ @@ -266,17 +264,15 @@ void ScriptMgr::Initialize() } #endif - UnloadUnusedScripts(); - TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); } void ScriptMgr::Unload() { #define SCR_CLEAR(T) \ - for (SCR_REG_ITR(T) itr = SCR_REG_LST(T).begin(); itr != SCR_REG_LST(T).end(); ++itr) \ - delete itr->second; \ - SCR_REG_LST(T).clear(); + for (T* scr : SCR_REG_VEC(T)) \ + delete scr; \ + SCR_REG_VEC(T).clear(); // Clear scripts for every script type. SCR_CLEAR(SpellScriptLoader); @@ -308,19 +304,10 @@ void ScriptMgr::Unload() #undef SCR_CLEAR - UnloadUnusedScripts(); - delete[] SpellSummary; delete[] UnitAI::AISpellInfo; } -void ScriptMgr::UnloadUnusedScripts() -{ - for (size_t i = 0; i < UnusedScripts.size(); ++i) - delete UnusedScripts[i]; - UnusedScripts.clear(); -} - void ScriptMgr::LoadDatabase() { sScriptSystemMgr->LoadScriptWaypoints(); @@ -1555,8 +1542,7 @@ FormulaScript::FormulaScript(const char* name) UnitScript::UnitScript(const char* name, bool addToScripts) : ScriptObject(name) { - if (addToScripts) - ScriptRegistry<UnitScript>::AddScript(this); + ScriptRegistry<UnitScript>::AddScript(this, addToScripts); } WorldMapScript::WorldMapScript(const char* name, uint32 mapId) @@ -1696,6 +1682,7 @@ GroupScript::GroupScript(const char* name) // Instantiate static members of ScriptRegistry. template<class TScript> std::map<uint32, TScript*> ScriptRegistry<TScript>::ScriptPointerList; +template<class TScript> std::vector<TScript*> ScriptRegistry<TScript>::Scripts; template<class TScript> uint32 ScriptRegistry<TScript>::_scriptIdCounter = 0; // Specialize for each script type class like so: |