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authorNaios <naios-dev@live.de>2016-05-01 17:49:37 +0200
committerNaios <naios-dev@live.de>2016-05-01 17:49:37 +0200
commit851c73b3e47b4b64639f4d825b00d069330059e3 (patch)
tree1c7302f3ba650e40d1dd9e1b33cbc94342cfaee9 /src/server/game/Scripting/ScriptMgr.cpp
parent1aa30d3cce8a2003ad7873410fe9ec09ff357dcf (diff)
Core/Scripting: Kill pending unit events when swapping AI's
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index ca1cd71363e..ac440da3f24 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -368,6 +368,8 @@ class CreatureGameObjectScriptRegistrySwapHooks
// Hook which is called before a creature is swapped
static void UnloadStage1(Creature* creature)
{
+ creature->m_Events.KillAllEvents(true);
+
if (creature->IsCharmed())
creature->RemoveCharmedBy(nullptr);