aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.cpp
diff options
context:
space:
mode:
authorjackpoz <giacomopoz@gmail.com>2020-01-17 23:05:25 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-20 22:34:14 +0100
commit87e5b3a08cecce2ae5833f3dfec1b10e0c1ce1a8 (patch)
treeee971fcca72a0150d315783428488641edbc88e4 /src/server/game/Scripting/ScriptMgr.cpp
parente239c097c277150a5ba9c2550743eca8b120e5d1 (diff)
Scripts/Ulduar: Fix Ominous Clouds movements
Fix Ominous Clouds being only clockwise, now they move both clock and counter-clock wise. Add a workaround for GenericMovementGenerator not handling correctly cyclic splines started by MoveCirclePath(), stopping the movement after a single round. The workaround code can be removed once the bug in GenericMovementGenerator is fixed. (cherry picked from commit c1df161e1ddf95584030480d3dcb15149aacd7a6)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions