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author | jackpoz <giacomopoz@gmail.com> | 2020-01-17 23:05:25 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-20 22:34:14 +0100 |
commit | 87e5b3a08cecce2ae5833f3dfec1b10e0c1ce1a8 (patch) | |
tree | ee971fcca72a0150d315783428488641edbc88e4 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | e239c097c277150a5ba9c2550743eca8b120e5d1 (diff) |
Scripts/Ulduar: Fix Ominous Clouds movements
Fix Ominous Clouds being only clockwise, now they move both clock and counter-clock wise.
Add a workaround for GenericMovementGenerator not handling correctly cyclic splines started by MoveCirclePath(), stopping the movement after a single round. The workaround code can be removed once the bug in GenericMovementGenerator is fixed.
(cherry picked from commit c1df161e1ddf95584030480d3dcb15149aacd7a6)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions