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authorclick <none@none>2010-09-14 18:36:56 +0200
committerclick <none@none>2010-09-14 18:36:56 +0200
commit88d0744f1b76bb982287831aceed082335602847 (patch)
tree52f190fd6861b6b0a759010117c6504d69f9710a /src/server/game/Scripting/ScriptMgr.cpp
parent74ca173923c53982b25a1e443fbd060990fda36c (diff)
Core/PetAI: Make pets respect being in passive mode (fixes a few "stuck in front of target"-issues with pets on certain occations)
- setting pet into passive mode before reaching its target (after an attack-command) will break attack (return "home" to follow/stay position) - setting pet into passive mode and fully attacking target will make it return home properly --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
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