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authorNaios <naios-dev@live.de>2016-05-01 17:49:37 +0200
committerNaios <naios-dev@live.de>2016-05-01 17:50:34 +0200
commit8bf3d181b6a4fc233f8a1ded8275d958203aace1 (patch)
treeb28fed6276dd8a4a260d099aaa0aa2a58bfc2eb1 /src/server/game/Scripting/ScriptMgr.cpp
parentc28e6a8c160fd5f190ddfc19a60e2a34df9a19ef (diff)
Core/Scripting: Kill pending unit events when swapping AI's
(cherry picked from commit 851c73b3e47b4b64639f4d825b00d069330059e3)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 322facbce25..5d3297b009d 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -368,6 +368,8 @@ class CreatureGameObjectScriptRegistrySwapHooks
// Hook which is called before a creature is swapped
static void UnloadStage1(Creature* creature)
{
+ creature->m_Events.KillAllEvents(true);
+
if (creature->IsCharmed())
creature->RemoveCharmedBy(nullptr);