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author | ccrs <ccrs@users.noreply.github.com> | 2017-08-21 20:28:18 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2017-08-21 20:28:18 +0200 |
commit | 91c0d49c188977c3d797f5749b1204612ce50195 (patch) | |
tree | e9b0eeb53a55666a9be0a057c41599ead00363f6 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 5f8ee9a01eee5f80d1186b3ff932fe30505eea49 (diff) |
Core/Creature: regenerate health
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions