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authortreeston <treeston.mmoc@gmail.com>2016-08-05 11:04:26 +0200
committertreeston <treeston.mmoc@gmail.com>2016-09-02 23:11:13 +0200
commit96f90381e3ed696861354ea4ddf4ac0c495031c5 (patch)
treed6bbee7ca3b92671caaacbed8850fd8f5a1f135a /src/server/game/Scripting/ScriptMgr.cpp
parent5f43e7b964d48d57ec7fabdbf36a832aee53dca4 (diff)
Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
- Core AI logic will no longer issue attack/movement commands while under player control. - Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed. - Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much).
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
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