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author | ccrs <ccrs@users.noreply.github.com> | 2017-08-21 20:28:18 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-23 15:56:21 +0200 |
commit | 9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570 (patch) | |
tree | 91c99943a46367f1610618edae353f75cc2b5945 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 04c974dbc3eb31aeba309f05e21b281fa6a14e6f (diff) |
Core/Creature: regenerate health
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
(cherry picked from commit 91c0d49c188977c3d797f5749b1204612ce50195)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions