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author | Trista <aconstantgoal@abv.bg> | 2013-03-03 03:15:33 +0200 |
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committer | Trista <aconstantgoal@abv.bg> | 2013-03-03 03:16:17 +0200 |
commit | a108a9026af11a2b9d3fb40f37a523c3df7d93a1 (patch) | |
tree | 33e8948be23662798c08443667f5bd50f42796b9 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 6be5bc71eb667536d5f289aa8723766a912105da (diff) |
Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
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