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authorccrs <ccrs@users.noreply.github.com>2019-05-16 00:44:50 +0200
committerccrs <ccrs@users.noreply.github.com>2019-05-16 00:44:50 +0200
commita4e94dcf6bf654ef57a735a67d5e8850390c2d96 (patch)
tree5b5fcd3ee09b5c7f0d76e50a2c2cbe39878f1a52 /src/server/game/Scripting/ScriptMgr.cpp
parent79b90f9d3afb3815e265fc59a1e98c92ec788012 (diff)
Core/PlayerAI: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear() the first can really mess up existing movement generators the second can interrupt "controlled" movements... can do it literally mid-air
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
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