aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.cpp
diff options
context:
space:
mode:
authorSupabad <supabad.trinity@gmail.com>2011-04-09 19:28:36 +0200
committerSupabad <supabad.trinity@gmail.com>2011-04-09 19:28:36 +0200
commita5a545a4030b62cf3564224316c5ee6a77631670 (patch)
tree632c04d4e5dbcca408f7d01a2a99f9fdcc2dbafb /src/server/game/Scripting/ScriptMgr.cpp
parent9efac6fe9f221714901fda494a6927ba57bf9ab4 (diff)
Core/GameObjects: add script hook when destructable building is damaged.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index f7f5e495280..8849194a8c5 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -823,12 +823,20 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
return tmpscript->GetDialogStatus(player, go);
}
-void ScriptMgr::OnGameObjectDestroyed(Player* player, GameObject* go, uint32 eventId)
+void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnDestroyed(player, go, eventId);
+ tmpscript->OnDestroyed(go, player, eventId);
+}
+
+void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId)
+{
+ ASSERT(go);
+
+ GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
+ tmpscript->OnDamaged(go, player, eventId);
}
void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)